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The OFFICIAL Mutants & Masterminds System Module

Created by Immersive Realms Gaming

We’re partnering with Green Ronin Publishing to bring Mutants & Masterminds 3rd edition to Foundry VTT We’re launching our first Backerkit campaign to bring Mutants & Masterminds 3E to Foundry VTT and, in the future 4th edition as well.

Latest Updates from Our Project:

1 DAY LEFT!!! 24 HOURS TO GO
about 2 months ago – Wed, Jun 24, 2026 at 10:59:58 AM

The Final 24 Hours Are Here!

"What a long, strange trip it's been." - Jerry Garcia of the Grateful Dead

We are officially near the last 24 hours of the Official Mutants & Masterminds System Module BackerKit campaign!

Thanks to all of you, we are currently funded at C$25,930, which puts us at 130% of our goal

That is incredible, and we cannot thank you enough. Whether you backed the project, shared the campaign, told your friends, posted about it online, or simply cheered us on, you have helped make this happen.

We are immensely grateful.

But there is still time to push even farther.

There are more stretch goals on the horizon, including additional automation, new character sheet skins, character progression tools, roll simplification options, and dashboard features designed to make running and playing Mutants & Masterminds on Foundry VTT faster, smoother, and easier at the table.

These features are all about getting players and Gamemasters back to the good stuff: heroic action, dramatic choices, wild powers, dangerous villains, and the kind of comic book chaos we all came here for.

One quick note for our U.S. backers: the campaign is listed in Canadian dollars, so the pledge levels may be more affordable than they first appear. Approximate U.S. conversions are noted on the pledge graphics, and while exchange rates can shift slightly, the final cost may be lower than what you assumed at first glance.

So if you have been waiting, NOW IS THE TIME!!!.

If you have already backed, thank you.
If you have already shared the campaign, thank you.
If you have helped spread the word, thank you.

We truly appreciate every bit of support.

With only 24 hours left, every pledge, upgrade, share, and signal boost helps us finish strong and bring the best version of the Official Mutants & Masterminds System Module to Foundry VTT.

Thank you all so much. Let’s make this final day count!

THREE MINUTES TIL MIDNIGHT!!!
about 2 months ago – Mon, Jun 22, 2026 at 11:39:01 AM

THREE MINUTES TIL MIDNIGHT!!!

The First Stretch Goal is UNLOCKED!!! But only THREE DAYS LEFT!!!

There are only THREE DAYS LEFT in the Official Mutants & Masterminds System Module BackerKit campaign, and we are currently funded at $25,325, which puts us at 127% of our goal!

WE DID IT! And then some!

Firstly, Thank you so much to everyone who has backed the project, shared it, or given what they could. We are immensely grateful for your support. Thank you for believing in Mutants & Masterminds, in Foundry VTT, and in us!

BUT…  we’re not done yet. There are three more Stretch Goals to go!

STRETCH GOAL #2 at $30,000CAN/~$21,750USD

There is another stretch goal on the horizon, and Stretch Goal #2 brings several exciting additions to the module.

First, we’ll be adding Thematic Character Sheet Skins, giving players a variety of visual styles to customize their characters. These include: Patriotic, Emerald, Goth, and Feral — each designed to give your character sheet its own distinct personality and flair.

We’ll also be adding more Automation for Advantages, including options like Attractive, Favored Foe, Precise, and more. As always, the goal is to speed up play, simplify common rules interactions, and make the system easier to run at the table.

Finally, this stretch goal includes improved Resource Management and Tracking, including support for things like Luck uses, Unreliable uses, and similar limited-use abilities.

STRETCH GOAL #3 at $35,000CAN/~$25,375USD

Stretch Goal #3 is even more spectacular! At $35,000, we unlock: More Automation, More Customization, Faster Play 

This stretch goal expands automation for additional Modifiers, including Split, Secondary Effect, Affects Others, and Feedback, helping reduce rules friction and speed up play.

It also introduces a new Character Progression Page, giving players and GMs an in-depth way to track a hero’s journey, including adventures, victories, Power Levels earned, Power Points earned, and Power Points spent.

For players who love customization, Stretch Goal #3 adds more Thematic Character Sheet Skins, with a highlight on elemental characters including Metallic, Electric, Stone, Fiery, and Frost, giving characters even more visual personality.

Finally, this stretch goal brings major Roll Simplification options. Characters can be set to automatically handle Resistance Checks, Opposed Rolls, and Damage Application, cutting down on repeated clicks during large combats. Minions can also be marked so failed resistance rolls automatically apply the full Damage or Effect, helping GMs move through mobs quickly and get back to the good stuff: the action, drama, and heroic chaos.

Stretch Goal #4 at $40,000CAN/~$29,000USD

Stretch Goal #4: Dashboards for Faster, Cleaner Play

Stretch Goal #4 is all about putting the information you need right where you need it: in a convenient, readily-accessible pop-up window available from a tab at the bottom of your screen.

This tier introduces the Gamemaster’s Dashboard, giving GMs quick access to each player’s most important information in one easy-to-find location. You can view Complications, adjust Hero Points, manage Damage, and update Conditions without hunting through multiple sheets or menus.

It also adds the Player’s Dashboard, an Argon-style combat HUD built for Mutants & Masterminds. Players get a centralized view of key combat details, including Initiative, Defenses, Actions, Hero Points, Damage, and Conditions. You can quickly see what actions you’ve used, what actions you still have left, spend Hero Points, use Extra Effort, or open the new Measurement Calculator from one streamlined interface.

In short: less digging, less clicking, and more time for the good stuff — heroic action, dramatic choices, and punching villains through tastefully reinforced architecture.

Parting Words

One final note for our U.S. backers: the campaign pledge levels are listed in Canadian dollars, so they may look a little higher at first glance than they actually are once converted to U.S. currency.

For example, the $15 Basic Supporter level is roughly about $11 USD, the $35 AEGIS Agent level is around $25 USD, and even the higher tiers convert to less than they may initially appear. Exact amounts may shift slightly depending on the current exchange rate and your payment provider, but we have included approximate U.S. conversions on the pledge graphics to help make things clearer.

So if a tier looked just a little out of reach at first glance, it may be worth taking a second look. You might find it is more affordable than it seemed. We have noted the USD equivalents for your convenience.

Thank you again to everyone who has backed, shared, commented, or helped spread the word. With only three days left, every pledge and signal boost helps us push toward the next stretch goal!

DeviousHearts
- Immersive Realms





Stretch Goals UPGRADED! Stretch Goal Revealed! Value Added!
about 2 months ago – Sat, Jun 20, 2026 at 06:15:13 PM

With only 5 days left, how would you like to be …



Stretch Goals UPGRADED! Stretch Goal Revealed! Value Added! 

The C$25,000 Stretch Goal has been UPGRADED!
In addition to Advanced Attack / Power Automation, Interaction Skill Automation, and the Simplified Character Sheet, it will also  include: 

  • Foundry-Ready Maps from Emerald City: The Cannery entryway and Atlas Mall parking lot from the Emerald City Sourcebook get Foundry-ready scenes both by awesome mapmaker Kidneyboy. (But for those who’ve invested already in the Emerald City Knights tier or higher, see below!)

The C$30,000 Stretch Goal has been UPGRADED!
Now, in addition to:
  • Thematic Character Sheet ”Skins” Alternatives: Four new “Skins” for your character sheets to change its theme - Patriotic, Emerald, Goth, & Feral. 

We have added MORE! 
Now you will ALSO receive:
  • Added Automation for Advantages: Advantages such as Attractive, Favored Foe, and Precise gain automation with an eye towards speeding up and simplifying play.
  • Resource Management: Resource tracking is enabled for Advantages and Modifiers such as Luck and Unreliable Uses.

The C$35,000 Stretch Goal has been UPGRADED!
Now, in addition to:
  • Automation for Modifiers: Modifiers Split, Secondary Effect, Affects Others, and Feedback get added to the automation list!
  • Player Progression Page: An in-depth tool to map out your character’s adventures, victories, earned Power Levels, Power Points Earned, & Power Points Spent.

You’ll also get:
  •  The Thematic Character Sheet”Skins” Alternatives of  Metallic, Electric, Stone, Fiery, & Frost!
  • Roll Simplification:  Set characters to Auto Resist Checks, Auto Opposed Rolls, and Auto Apply Damage. You don’t have to click every button on every minion in every area attack! Mark the sheet as a Minion to ensure full Damage or Effect if they fail the resistance roll. This speeds combat and helps the GM manage the game and get back to the “Good stuff”!

The C$40,000 Stretch Goal REVEALED!!!
Imagine having all the information you need to play or run the game all in a convenient pop up window available by clicking a tab at the bottom of your screen.

This tier includes:
  • The Gamemaster’s Dashboard: Keep all the player’s most important info in one easy to access location. This gives you instant access to Complications or the ability to change Hero Points, Damage, and Conditions as needed! All in one easy-to-find location!
  • The Player’s Dashboard:  Introduces an Argon-style character combat HUD for M&M, giving players a centralized, streamlined view of vital combat stats such as Initiative, Defenses, Actions, Hero Points, Damage, and Conditions. Find at a glance what type of actions you have used and what you have left in your turn! Use Hero Points, Extra Effort, or access the Measurement Calculator all in one spot!

BUT WAIT! THERE'S MORE!!!

More Bang for your Buck!

EMERALD CITY KNIGHTS UPGRADED! For those who purchase or have purchased the Emerald City Knights level, the Cannery entryway and Atlas Mall parking lot will be added automatically whether we reach the C$25,000 Stretch Goal or not! If we do reach that goal, then Sidekick Supreme and above receive it as well!


FREEDOM CITY SUPERHEROES UPGRADED! For those who purchase or have purchased the Freedom City Superhero tier, Green Ronin Publishing has given us permission to provide you with Freedom City’s own Liberty Park map,  complete with the huge statue of Centurion, set up for Foundry VTT, formerly a Patreon Exclusive!


Tip Jar Add-Ons
If you can’t afford it, it’s okay. We really understand and don’t want you to over-extend yourself but if you want to help drive this project to higher heights of success and bought all you want? This is the way to do it. The only reward will be our sincere gratitude and knowledge that you helped us achieve new heights and possibly more Stretch Goals!

We have Tip Jar Add-ons in increments of $10, $50, and $100. Pledge what you want. You can buy multiples of each if you choose. Thank you for anything you can spare to move the project forward!



THANK YOU FROM THE BOTTOM OF MY HEART! You've made this Backerkit a success and paved the way for even more Mutants & Masterminds adventure and heroics coming directly to FOUNDRY VTT!!!

DeviousHearts

-Immersive Realms



We Beat the Hump! Reward Unlocked: Mighty Mutants & Masterminds Map Pack #1
about 2 months ago – Fri, Jun 19, 2026 at 02:53:17 PM

Hello, Heroes!

First, thank you. Thank you so very much!

We did it! We BEAT THE HUMP!!! Thanks to everyone who backed THE OFFICIAL Mutants & Masterminds 3rd Edition System Module for Foundry VTT, we made our initial funding goal! 

I am exhausted, exhilarated, and extremely grateful. Seeing the community come together for Mutants & Masterminds on Foundry VTT has been incredible.

As part of our “Beat the Hump!” incentive, everyone who pledged at the Sidekick Supreme level or higher by June 18th, and who keeps their pledge active through the campaign, will receive the Mighty Mutants & Masterminds Map Pack #1.

What’s Included in the Map Pack?
I’ve been working closely with Ana from “A Day At” Maps, a phenomenal person and mapmaker, to provide some much-needed extras for players of THE OFFICIAL Mutants & Masterminds System Module for Foundry VTT  and honestly, for any superhero game out there.
This pack will include five classic superheroic fight locales:

The Local Bank Branch
Made by DeviousHearts
Because sometimes the villains rob a bank, and sometimes they just make poor life choices with hostages.

The Warehouse by the Pier
Made by DeviousHearts
As seen in Untold Stories Project’s Chrono Crisis stream.
Submarine not included, but it is available for free on Ana’s website.

A Prison for Metahumans
Made by Ana at “A Day At” Maps
Suitable for an AEGIS Prison Facility, complete with SMC — Specialized Metahuman Containment — Cells and Metahuman Transport Pods.

A Museum
Made by Ana at “A Day At” Maps and DeviousHearts
Suitable for locations like the Pacific Museum of Art from Emerald City Knights, the Super Museum in Freedom City, or any place where priceless artifacts are absolutely asking to be stolen by a villain with a theme.

The Hero Highrise Headquarters
Made by Ana at “A Day At” Maps and DeviousHearts
Five floors and a rooftop landing pad suitable for any hero team to hang their capes and call home. This headquarters was specifically created to evoke the feel of Emerald Tower, home of the Sentinels!

Scheduled Release Date
The current scheduled release date for the Mighty Mutants & Masterminds Map Pack #1 is:

July 31st

We padded this estimate to give ourselves breathing room, so it may arrive sooner. That said, we do not want to rush anything. We want to take our time and make sure the finished pack is high-quality, useful, and fun to actually play on.
Once the BackerKit campaign concludes on June 25th, the BackerKit manager will create a segment identifying everyone who pledged at Sidekick Supreme or higher by June 18th and did not cancel their pledge. That will allow us to make sure the right people receive the maps.

Current Production Status
The maps are still being worked on as we speak, and we’ll be showing previews in future updates.
Here’s where things stand right now:
  • The Museum is completed, with only a few minor tweaks remaining.
  • The Prison needs a little augmentation. It is based on Ana’s existing prison map, but the cells are being modified specifically for metahuman containment.
  • The Warehouse by the Pier is nearly completed, but I received some excellent pointers from an architect friend that I want to implement before we finish it. After that, the Levels work still needs to be set up for Foundry VTT v14.
  • The Bank has walls, a roof, and some desks. It does not yet have toilets, which may become a serious staff morale issue if left unresolved.
  • The Hero Highrise Headquarters is the biggest piece of the pack and will take the most time. It includes six levels total: five interior floors plus a rooftop landing pad. We’ve already planned the levels twice, but we want one more logistical tweak before Ana begins final map work. She is scheduled to start on those maps next week, on June 24th, once the blueprints are completed.

After Ana finishes the Hero Highrise Headquarters, we’ll send the maps to our Levels specialist to divide and prepare the levels properly for Foundry VTT. We are still debating whether to provide the Highrise as one map with six levels, one map per level, or possibly both. Who knows? Sometimes superhero headquarters need options.

Our current internal schedule has all the maps completed by July 16th. After that, they will go to the Levels specialist, and roughly two weeks later the completed package should be ready to email to eligible backers, including the manifest link for your viewing, exploring, and destroying pleasure.

Looking Ahead
We hope this is only the beginning. We would love to establish similar relationships with mapmakers and create future map packs to better support superhero play in Foundry VTT.
One of the joys of Foundry is being able to roam, explore, and interact with a proper battle map, and the new functionality coming with Foundry VTT v14 opens up even more exciting possibilities for multi-level superhero action.

Next Stretch Goal: $25,000
Now that we’ve made our initial funding goal, we are looking ahead to our first stretch goal at $25,000, which looks VERY LIKELY at this point since we are now currently funded to the tune of $23,535 with 6 days to go! 

The first Stretch Goal  which will include:
  • Advanced Attack / Power Automation: Modifiers such as Linked, Multi-Attack, and Skill-Based will be automated. Additional automation for powers such as Weaken, Nullify, and powers with Partial Modifiers will also help reduce manual oversight and keep the action moving.
  • Interaction Skill Automation: Interaction skills such as Startle, Taunt, and Demoralize will be able to affect foes and apply the appropriate conditions.
  • A Simplified Character Sheet: An easy-to-read character sheet that still retains both mouse-over tooltips and click-and-roll features when you want a cleaner, simpler view of your character.
Thank you again to everyone who has backed, shared, commented, encouraged us, or helped spread the word. We could not have made it this far without you.

Please continue sharing the BackerKit link and helping us bring Mutants & Masterminds 3rd Edition to Foundry VTT in the best form possible:

Onward and upward, heroes.

And keep fighting the good fight. :)

DeviousHearts
Immersive Realms



ONE DAY LEFT FOR THE FREE MAP PACK!
2 months ago – Wed, Jun 17, 2026 at 09:18:30 PM



And SINCE we are funded, if you pledge at the Sidekick Supreme level by 5pm CDT Thursday, June 18th ,you can take advantage of the Beat the HUMP incentive. Now that we've made goal, if you were going to back, might as well take advantage of the free 

MIGHTY MUTANTS & MASTERMINDS MAP PACK #1



I have been working closely with a phenomenal person and mapmaker named
Ana from "A Day At" maps to provide some much needed extras for players of THE OFFICIAL Mutants & Masterminds System Module for Foundry VTT and really any superhero game out there

5 maps with some classic superheroic fight locales including:

  • The Local Bank Branch (Made by DeviousHearts)
  • The Warehouse by the Pier (as seen in Untold Stories Project's Chrono Crisis (submarine not included, but it's free on Ana's website below))(Made by  DeviousHearts)
  • A Prison for Metahumans (suitable for an AEGIS Prison Facility) with SMC (Specialized Metahuman Containment) Cells and Metahuman Transport Pods (Made by  Ana at "A day at" maps)
  • A Museum (suitable for the Pacific Museum of Art in Emerald City Knights or the Super Museum in Freedom City)(Made by Ana at "A day at" maps and DeviousHearts)
and... 

  • the Hero Highrise Headquarters! Five floors and a roof suitable for any hero to hang their capes in and call home. It was specifically created to emulate  the  Emerald Tower, home of the Sentinels! (Made by Ana at "A day at" maps and DeviousHearts)
If you'd like to check out more of Ana's phenomenal maps on Patreon, click on THIS LINK!
Check out the "A Day At" website HERE!

What Can You Do?

If you haven't backed yet and were likely too anyway? Get in by June 1th - 5pm CDT, pledge to the Sidekick Supreme level, and help push us towards the goal!

If you've already backed, you'll want to consider upgrading your pledge if it is below the Sidekick Supreme level AND share this link:

Share it to sites as much as you can where it is likely to drive up traffic to the Backerkit. We need garners who enjoy Mutants & Masterminds, Foundry VTT, Superheroes in general to get us more views in hopes of garnering us more backers! (Please link responsibly and make sure you follow the rules of the sites you are posting in, always.)

We have more prepared Stretch Goals but are holding off until we reach our FIRST STRETCH GOAL! I'd really like to see us get through to give you folks more goodies and give Immersive Realms the opportunity to bring you more in the FUTURE!

Stay tuned to the Backerkit for more information and back us today at the Supreme Sidekick level or BETTER to enjoy this perk if we reach Goal of C$20,000 by June 18th - 5:00pm CDT!