Project Production Schedule & Maps Preview Update
about 1 month ago
– Wed, Jul 15, 2026 at 10:40:39 AM
Hello, heroes!
Alrighty! Two weeks since the last update!
Here we GO!!! :)
Project Production Schedule - Update!
Phase One: Post-Campaign Setup
Current Focus
We are now working through the immediate post-campaign steps, including:
- Setting up and learning the BackerKit pledge manager - Store creation in progress! Tentative Date for creation Sunday, July 19th!
- Organizing backer information - In Process
- Preparing the official Discord channel - Tentative Date for creation Sunday, July 26th!
- Continuing development on the Beta version - See below!
- Reviewing stretch goal content and add-ons - In Process
Phase Two: Beta Development & Core System Work
The OFFICIAL Mutants & Masterminds System Module forges ahead! Ethaks, our master coder, has been doubling down and working hard on the code with his finals for his college courses completed! (He got an “A”! Go Ethaks!)
The schedule below is our current working roadmap. As with any software project, some pieces may shift as testing reveals bugs, Foundry updates happen, or features need extra polish. That said, this is the path we are currently working from.
Still on Target for Beta (Currently on Track for August 1st roll out):
Current remaining development branches merged into the main program
Beta Progress
- Actions system, Outcome system, & Roll configuration system integration - 98% completed with final testing being done and excessive, extraneous code being removed (over 3,000 lines of code eliminated with a new streamlined system)
- Chat Message Dependency & Management with Actions system - 75% Completed
- Modifiers (Extras and Flaws) Reconfiguration for New Outcome and Predicate system - 0%
- Initiative/Enter Combat Box Fix - 0%
- Review and Integrate:
- Measurement Calculator - 0%
- Vehicle Character Sheets - 0%
- HQ Character Sheets - 0%
To reiterate, the goal is to make sure the core module is stable, usable, and genuinely helpful at the table before additional content is layered on top.
Phase Three: Backer Access, Testing, and Feedback
After the beta reaches the appropriate stage, we will begin preparing access for backers according to pledge level and project readiness.
This stage will involve:
- Getting the beta into backer hands
- Collecting bug reports
- Reviewing usability feedback
- Making improvements based on testing
- Preparing updates and fixes
- Continuing toward the final release version
We want this to be useful, stable, and fun to use. Feedback will be an important part of that process.
Beta Testing (Dates from August 1st to August 15th )
Phase Four: Final Polish and Delivery
The final phase will focus on polish, cleanup, documentation, and delivery.
This includes:
- Final bug fixes
- Final feature review
- Add-on completion
- Documentation and setup guidance
- Preparing final release materials
- Making sure backers receive the content connected to their pledge levels
We will continue sharing updates as production moves forward so you know what is being worked on and where things stand.
Early Release (Target Date for Rollout August 27th)
Phase Five: Add-Ons and Stretch Goal Content
Once the core beta work is moving smoothly, we will continue developing the promised add-ons and stretch goal content.
This includes work connected to:
- Extra automation improvements
- Supporting tools and quality-of-life features
- Additional content promised through the campaign
We will provide more specific details as each item moves from planning into active development.
The Mighty Mutants & Masterminds Map Pack! - UPDATE!!!
Both Ana from A Day Maps and I, DeviousHearts, have been working hard on getting the maps and map assets together for the Mighty Mutants & Masterminds Map Pack!
Here is a sample of the Map Assets I have created for the pack along with a map by Ana of A Day At maps. Shown is the of the 4th floor Team quarters quarters floor for the base along with some of the surrounding area!
Progress on the Maps so Far!
There are 5 maps with some classic superheroic fight locales including:
-
The Local Bank Branch (Made by DeviousHearts) - The Bank map is completed in Photoshop. Assets need to be created and added. Then onto Foundry Integration.
-
The Warehouse by the Pier (as seen in Untold Stories Project's Chrono Crisis (submarine not included))(Made by DeviousHearts) - The Warehouse map is 60% Completed in Photoshop. Assets need to be created and added. Then onto Foundry Integration.
-
A Prison for Metahumans (suitable for an AEGIS Prison Facility) with SMC (Specialized Metahuman Containment) Cells and Metahuman Transport Pods (Made by Ana at "A day at" maps) - The Map is Completed for everything except the Special Cells for Metahumans. Pictured above is the Metahuman Transport Pod. Ana and I will address this more fully once we have completed the High Rise Map.
-
A Museum (suitable for the Pacific Museum of Art in Emerald City Knights or the Super Museum in Freedom City)(Made by Ana at "A day at" maps and DeviousHearts) - 100% Completed and Integrated in Foundry VTT!
-
The Hero Highrise Headquarters! The Top five floors of a huge high rise and a roof specifically created to emulate the Emerald Tower, home of the Sentinels! (Made by Ana at "A day at" maps and DeviousHearts) - 75% Completed in Affinity with many of the included assets pictured above! The Assets I created have been just given to Ana and they need to be added by Ana to the final map and then onto Foundry Integration!
Thanks again for your interest and passion! We’ve certainly had a number of people checking in with us, eager to hear about our progress. Rest assured, all parties are working feverishly with little focus on anything else at the moment.
If you have questions, though, please feel free to reach out to me on Discord!
Project Production Schedule
about 2 months ago
– Wed, Jul 01, 2026 at 04:41:02 PM
Project Production Schedule & Maps Preview Update
Hello, heroes!
First, once again: thank you so very much.
The Official Mutants & Masterminds System Module BackerKit campaign successfully funded at C$27,095, and because of your support, we also reached our first stretch goal.
That is a huge milestone for us, and we are incredibly grateful to everyone who backed, shared, boosted, commented, asked questions, and helped get this project across the finish line.
Now that the campaign has ended, the next phase begins: production.
We wanted to give everyone an early look at what comes next, how we are organizing the work, and what you can expect from us as development continues.
Project Production Schedule
The schedule below is our current working roadmap. As with any software project, some pieces may shift as testing reveals bugs, Foundry updates happen, or features need extra polish. That said, this is the path we are currently working from.
Phase One: Post-Campaign Setup
Current Focus
We are now working through the immediate post-campaign steps, including:
* Setting up and learning the BackerKit pledge manager
* Organizing backer information
* Preparing the official Discord channel
* Continuing development on the Beta version
* Reviewing stretch goal content and add-ons
* Finalizing production priorities
This is the housekeeping phase. Not flashy, but absolutely necessary. Somebody has to sort the Batcomputer files before the team can save the city.
Phase Two: Beta Development & Core System Work
The next major focus is continuing development on the OFFICIAL Mutants & Masterminds System Module itself.
Currently on the Path to Beta (Currently on Track for August 1st roll out):
Current remaining development branches merged into the main program
Beta Progress
- Equipment & Improved Cost Calculation - Done
- Actions system, Outcome system, Roll configuration system integration - 90% (Just lacking final testing)
- Modifiers (Extras and Flaws) Reconfiguration for New Outcome and Predicate system - 0%
- Chat Message Dependency & Management with Actions system - 0%
- Initiative/Enter Combat Box Fix - 0%
Review and Integrate:
- Measurement Calculator - 0%
- Vehicle Character Sheets - 0%
- HQ Character Sheets - 0%
The goal is to make sure the core module is stable, usable, and genuinely helpful at the table before additional content is layered on top.
Phase Three: Backer Access, Testing, and Feedback
After the beta reaches the appropriate stage, we will begin preparing access for backers according to pledge level and project readiness.
This stage will involve:
* Getting the beta into backer hands
* Collecting bug reports
* Reviewing usability feedback
* Making improvements based on testing
* Preparing updates and fixes
* Continuing toward the final release version
We want this to be useful, stable, and fun to use. Feedback will be an important part of that process.
Beta Testing (Dates from August 1st to August 15th )
Phase Four: Final Polish and Delivery
The final phase will focus on polish, cleanup, documentation, and delivery.
This includes:
* Final bug fixes
* Final feature review
* Add-on completion
* Documentation and setup guidance
* Preparing final release materials
* Making sure backers receive the content connected to their pledge levels
We will continue sharing updates as production moves forward so you know what is being worked on and where things stand.
Early Release (Target Date for Rollout August 27th)
Phase Five: Add-Ons and Stretch Goal Content
Once the core beta work is moving smoothly, we will continue developing the promised add-ons and stretch goal content.
This includes work connected to:
* Extra automation improvements
* Supporting tools and quality-of-life features
* Additional content promised through the campaign
We will provide more specific details as each item moves from planning into active development.
Annnnnnnnnnnnnnnnnd we're done!
about 2 months ago
– Thu, Jun 25, 2026 at 07:37:21 PM
We Did It — Thank You!
The Official Mutants & Masterminds System Module BackerKit campaign is officially over, and thanks to all of you, we were successfully funded at C$27,095!
Not only did we fund, but we also achieved our first stretch goal.
That happened because of you.
To everyone who backed, shared, commented, boosted, encouraged us, asked questions, gave feedback, or helped spread the word: thank you so very much. We are deeply grateful for your support and your faith in this project.
Now the next phase begins.
We will be working on getting the BackerKit pledge manager figured out, setting up the Discord channel, continuing to code the beta version, and creating the promised add-ons and stretch goal content.
We also plan to have a production schedule posted within the next week, so everyone has a clearer idea of what is being worked on, when it is expected, and how the project will move forward from here.
This campaign was only the beginning. Now we get to do the real work: building the best version of Mutants & Masterminds on Foundry VTT that we can.
From all of us, sincerely and profusely:
Thank you. Thank you. Thank you.
You helped make this happen, and we cannot wait to show you what comes next.
LAST CALL!!! 2 HOURS TO GO!!!
about 2 months ago
– Thu, Jun 25, 2026 at 03:51:39 PM
LAST CALL!!! JUST 2 HOURS LEFT!!!
We are down to the final 2 hours of the Official Mutants & Masterminds System Module BackerKit campaign!
This is it. The final countdown. The last chance to back, upgrade, or share the campaign before the clock runs out.
And before anything else, we want to say:
Thank you so very much.
Thank you to everyone who backed the project.
Thank you to everyone who shared it.
Thank you to everyone who commented, boosted, encouraged us, asked questions, gave feedback, and helped spread the word.
Your support has meant the world to us.
Because of you, this project funded. Because of you, we have been able to push toward more features, more polish, more automation, and a better experience for everyone who wants to play Mutants & Masterminds on Foundry VTT.
There are only 2 hours left, so if you have been waiting, this is the moment.
Back it. Share it. Tell your gaming group. Fire up the signal beacon. Wake the sidekick. Politely bother your favorite GM.
From all of us: thank you so very much for helping make this project happen.
Let’s finish strong!
P.S.: This is the last notification I send to non-Backers as well. Sorry if it was a little pestersome. I appreciate your patience. I really do. :)
8 HOURS TO GO IN THE FINAL DAY!!!
about 2 months ago
– Thu, Jun 25, 2026 at 10:33:16 AM